I was discussing descriptive terms for a role playing games rule system in the rpg.SE chat, and we came up with the terms "Confidence" and "Overconfidence" for these artifacts.
I was wondering if there are any other/better translations than
that fit with a context where the subject of reference is doing something, for example cracking a computer or fighting an enemy, and the outcome is either positive or not anymore.
If you're interested, the whole discussion can be found here: rpg.SE chat transcript
It doesn't need to be a literal translation, I'd rather look for an analogue.